Knight Commander
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The most experienced knights serve their lords with unflinching loyalty. They are deadly in battle, fighting skilfully with both sword and lance, and men will rally to the sight of a Knight Commander at the forefront of a charge.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. Rally gives a bonus to surrounding units if this unit has made an attack this turn, or, on defending, on its previous turn.
Information
Advances from: | Knight Errant |
Advances to: | |
Cost: | 58 |
HP: | 64 |
Movement: | 8 |
XP: | 120 |
Level: | 3 |
Alignment: | lawful |
ID | Ceresian Knight Commander |
Abilities: | rally |
Attacks (damage - count)
![]() | sword melee | 11 - 4 blade | |
![]() | lance melee | 14 - 2 pierce | charge |
Resistances
![]() |
blade | 30% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
![]() |
impact | 30% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 40% |
![]() |
Cave | 3 | 20% |
![]() |
Coastal Reef | - | 0% |
![]() |
Deep Water | 100 | 20% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 30% |
![]() |
Frozen | 2 | 30% |
![]() |
Hills | 2 | 40% |
![]() |
Mountains | 3 | 50% |
![]() |
Mushroom Grove | 4 | 20% |
![]() |
Sand | 1 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 4 | 20% |
![]() |
Unwalkable | 100 | 20% |
![]() |
Village | 1 | 40% |